Making its debut in 2025’s Edge of Eternities, Spacecraft is one of the newer card types in Magic’s storied history. It’s also one of the more unique, merging the Vehicle and Level Up mechanics into a spicy, counter-stacking extravaganza. While this new type hasn’t had long to prove its mettle just yet, it has managed to do so regardless with some of its cards. These are those cards: our picks for the best Spacecraft in MTG.
8 | Infinite Guideline Station

‘Five-color Commander with set mechanic’ has become a bit of an MTG staple at this point, and Infinite Guideline Station fills that role for Spacecraft. In a multicolor-focused deck, this can make you a sizable Robot army on entry, especially with trigger doublers like Panharmonicon in the mix. This army can then, in turn, Station the Spacecraft itself, unlocking access to that sweet draw ability.
These abilities alone can let you play a solid Midrange game with Infinite Guideline Station, but it also has plenty of combo potential to boot. By blinking it with a repeatable engine like Abuelo, Ancestral Echo, you can make infinite mana with Phyrexian Altar, or take infinite turns with Time Sieve. While these combos require a critical mass of multicolored permanents, this deck wants to be running those anyway.
Overall, Infinite Guideline Station is a very solid five-color Commander, and a surprisingly nuanced one with plenty of build potential. Though it’s essentially confined to the command zone due to its color identity, it still earns its place among the best Spacecraft in MTG.
7 | The Seriema

While it seems restrictive initially, The Seriema is actually a pretty stellar tutor effect on a Spacecraft. Legendary creatures are incredibly common in the age of Universes Beyond, meaning this can grab you everything from removal with Loran of the Third Path
Loran of the Third PathVigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card. to draw engines with The Queen of Dale
The Queen of DaleWhenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.).
By itself, this would be good enough for some decks, but the Station option gives the card an extra edge. Protecting your other legends is fantastic for Legends-Matter decks like Jodah, the Unifier, and works particularly well with instant-speed tap outlets like Vehicles to protect your board.
Though The Seriema does its best work in the 99 of Commander decks, it’s also notable for being a great ‘Secret Commander’ option. You can run it in the command zone to disguise your true Commander from opponents, or to effectively run a colorless Commander like Ultron, Artificial Malevolence
Ultron, Artificial MalevolenceWhenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. with access to white. While it’s not a powerhouse, The Seriema is incredibly flexible, which gives it a lot of play in Commander.
6 | Uthros Research Craft

Uthros Research Craft earns its spot on this list with that first Station ability alone. Turning every artifact, from Mishra’s Bauble to Simulacrum Syntheisizer
Simulacrum SyntheisizerWhen this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control.", into a cantrip is a huge deal. The fact that Research Craft is an artifact itself makes it easy to tutor up with Repurposing Bay to get your engines going.
Thanks to this raw draw power, Uthros Research Craft has become something of a staple in Commander, showing up in around 88,300 lists according to EDHREC. While it only really appears in Artifact decks like Mendicant Core, Guidelight
Mendicant Core, GuidelightMendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.), it has solidified itself as one of the premier draw engines available to the archetype. Add in potential as a finisher in decks that go wide with Treasures and the like, and this is one of the best MTG Spacecraft so far.
5 | The Eternity Elevator

The Eternity Elevator’s Station ability dangles the carrot of massive mana generation, but the card is great even before Stationing it. While more expensive than other options like Thran Dynamo, the upside of gaining a free way to tap your creatures is significant. This makes it excellent in decks like Kilo, Apogee Mind
Kilo, Apogee MindHaste
Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) and Kona, Rescue Beastie[/toooltips], in addition to colorless lists like [tooltips]Zhulodok, Void Gorger.
Thanks to its ability to generate three mana, The Eternity Elevator also enables a range of infinite mana combos. By animating it with Karn, the Great Creator, for instance, you can then untap it repeatedly with Voltaic Construct to net one mana each time. If you can stack up 20 charge counters on it, more lines with cards like Filigree Sages
Filigree Sages{2}{U}: Untap target artifact. open up as well.
Because of these upsides, The Eternity Elevator has found its way into over 95,300 Commander decks so far. That’s not bad at all for what, on the surface, appears to be a fairly clunky colorless mana rock.
4 | Inspirit, Flagship Vessel

In general, Spacecraft tend to require a chunky investment before they get going. Inspirit bucks that trend, however, costing only three mana and requiring just a single charge counter before it gets going. This makes Inspirit ideal for leading a Spacecraft Commander deck, or for placing +1/+1 counters on creatures that scale well, like Esper Sentinel
Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power..
When it’s not turning on your Spacecraft early, Inspirit can also let you take infinite turns when paired with Magistrate’s Scepter and cards like Coretapper. Factor in the very solid and achievable protection effect later on, and it’s no surprise that this Spacecraft is a very popular Commander. In fact, 13,232 players in total are running this banger in the command zone right now, which is wild for a legend that’s barely a year old.
3 | Extinguisher Battleship

For the most part, Spacecraft only really see play in Commander, but Extinguisher Battleship is the exception to that rule. This card has made a name for itself in both Modern and Legacy, as a sideboard piece in the various Tron decks in both formats. Eight colorless is a small price to pay for such lists, and clearing the board while also dealing with tricky threats like Gaea’s Cradle
Gaea’s Cradle{T}: Add {G} for each creature you control. is a massive deal.
That’s not to say that Extinguisher Battleship isn’t great in Commander too, however, as it certainly has a presence there. Between Artifact decks like Tannuk, Steadfast Second
Tannuk, Steadfast SecondOther creatures you control have haste.
Artifact cards and red creature cards in your hand have warp {2}{R}. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.) and big mana decks like Dionus, Elvish Archdruid, the card sees plenty of use. Though it’s expensive, getting to add removal to your board wipe in Commander is a great deal, as evidenced by the 38,100 players running it in their decks.
2 | Exploration Broodship

Exploration
ExplorationYou may play an additional land on each of your turns. is a bona fide MTG classic, serving as early ramp and a crucial engine piece for Lands-Matter decks in Commander. While it’s a little slower out the gate, Exploration Broodship is perhaps the closest thing to this $30 banger we’ve ever seen since. It’s trivial for most decks to get three charge counters on this, at which point it’s just Exploration with upside, making it an incredible add for Commanders like Glarb, Calamity’s Augur.
Similar to Exploration, this card enables some sneaky tricks, like looping Glacial Chasm
Glacial ChasmCumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you. with the help of a card like Mole Man, Moloid Master
Mole Man, Moloid MasterYou may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card.". Cards like these work particularly well with Broodship’s second ability, which essentially becomes a better Conduit of Worlds once you can offset the land loss.
Unsurprisingly, given the popularity of its inspiration, Exploration Broodship is the most widely-played Spacecraft card to date. Around 98,500 decks, ranging from Toph, the First Metalbender to Korvold, Fae-Cursed King
Korvold, Fae-Cursed KingFlying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card., have found a slot for this modern classic. With such formidable stats behind it, it’s hard to deny the pedigree that Exploration Broodship brings to the MTG table.
1 | Hearthhull, The Worldseed

With just a couple of charge counters stacked up, Hearthhull becomes one of the scariest Lands-Matter Commanders Magic has ever seen. Trading lands for draw is a great deal, especially at this rate, and the extra land drop means you’ll generally replace those you sacrifice immediately. Failing that, land staples like Crucible of Worlds and Icetill Explorer
Icetill ExplorerYou may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card. will let you replay them to offset the cost.
This ability alone would make Hearthhull a formidable Commander, but it also comes with a finisher built in if you can hit eight charge counters. You’ll naturally rack up a lot of burn damage as you churn through lands with the first ability, and you can bring in damage doublers like Solphim, Mayhem Dominus
Solphim, Mayhem DominusIf a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.) to speed that up. With free land sacrifice outlets like Zuran Orb and Need for Speed
Need for SpeedSacrifice a land: Target creature gains haste until end of turn., this can wipe out the whole pod in one turn.
Thanks to this potent combination of abilities, Hearthhull has quickly become one of the most popular Commanders in the entire format. Right now, a whopping 30,647 players run it in that role, making it the 23rd most popular Commander overall. With lands getting more and more support with every set, this status seems unlikely to change any time soon, cementing Hearthhull’s status as the best Spacecraft in MTG.
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